Product first, budget second: how I work with mobile startups
I've been working in mobile marketing for 12 years. I started with an agency — that's how WakeApp eventually came about. For a long time, app growth was often reduced to traffic: find channels that work, bring in users, lower the cost per install and scale the budget. But over time I realized that the most interesting things happen not in the ad account, but inside the product. In how the team changes user flows, rebuilds the paywall, tests markets, looks at payback and makes unpleasant but necessary decisions.
In this column, I'll explain how I look at mobile startups, what I look for in teams, how I work with unit economics and why a strong product always matters more than marketing packaging.

A strong team matters more than one brilliant founder
My ideal work partner is not a lone visionary who sees everything but doesn't want to change anything. I'm more comfortable working with a strong technical team: 5–20 people who understand the product and can rebuild it quickly. Not just add features, but change the logic based on data.
My benchmarks are teams like Telegram or the creators of Flo: they build complex products, build them well, and are still ready to discuss pivots constructively instead of defending the original idea to the end.
For me, a good sign is when a team doesn't defend its original idea at any cost. It can argue, ask questions and test hypotheses, but in the end it looks at the facts:
- how users behave,
- where they drop off,
- what they pay for,
- which flows bring them back to the app.
I don't expect founders to set up marketing perfectly on their own. That's my area of responsibility. What matters much more is their willingness to change the product if the numbers show it can't withstand scaling. We look at the numbers and the market together and decide what to do next — refine product features, test new segments or hypotheses.

Four pillars without which scaling is hard
In mobile marketing, you can't discuss the budget separately from the product. For me, everything starts with four pillars: strategy, product, marketing and people.
- Strategy. Understanding the niche, market dynamics, competitors and what you'll do next when others catch up with you.
- Product. How a person acts inside the app every day: what they come back to, where they see the value, at which step they leave.
- Marketing. It starts with unit economics, not with creatives and budgets. How much it costs to acquire a user, how quickly they pay back, how LTV grows, how people return to the product.
- People. A team you can retain, motivate and develop when growth turns into hard or routine work.
An entrepreneur either understands these areas personally or delegates some of the tasks. But a balance between them is essential: without it, building a large product will be very hard.
What this work looks like in practice: product and marketing keep feeding each other
Work usually doesn't start in the ad account. First, we get to know the team, go through the current version of the app, and look at the metrics, the market and competitors. Then we define what needs to be tested:
- what to simplify in the product;
- which flow to strengthen;
- which features to drop;
- which segments to test;
- which markets to try;
- how to change the paywall, pricing or onboarding.
Next, we look at acquisition cost, early returns, payback dynamics and user behavior. If the economics don't work, we refine everything, go back and test again. This cycle can take a year, two, sometimes three.
When the product starts paying back within the targets set at the start, the real scaling phase begins. At that point, you've earned the right to increase the budget two, three or five times. For me, such a case is the joint work of product and marketing, not a win for one department.

On unit economics
For me, there is no such thing as a "marketing budget" separate from payback. There is the cost of acquiring a user and the period within which the invested money has to come back.
Here's an example of how this can work:
We decide in advance that the product must pay back within six months. Then we break this down by month:
- roughly 40% returned in the first month,
- 20% in the second,
- then 10% a month until it plateaus.
If we don't hit these targets, it means we need not only to optimize the ad campaigns but to change the product itself.
One of the effects I aim for is not just making marketing cheaper, but improving the product so that the payback period shrinks — for example, from 6 months to 3.
As a result, everyone wins: the founders get scale, and the team builds a product that grows on healthy economics rather than aggressive advertising.
I'll show all of this using real cases I've worked on.
Case 1. How a pivot to the mass market changes the rules
One of my favorite examples is a project built on image technologies. It included AR filters, virtual try-on and visual content generation. The team worked in B2B, building a tool that let online stores generate product photos without photo shoots.
The product was interesting and the team was strong, but the business itself was stuck at tens of thousands of dollars in revenue. To solve the scaling problem, we started studying the market.
The analysis showed that the same technologies work differently in a B2C format. Add an entertainment use case, trending effects and clear consumer value, and the product gets completely different dynamics. There were already apps on the market with similar technologies that were growing precisely on mass-market logic. So the product had to be adapted to it.
Important: we didn't suggest the team abandon B2B — on the contrary, we wanted to test the consumer niche in parallel.
In this case, the usual approach of just bringing in a marketer wouldn't have allowed the product to scale. What matters here is working on the product, looking at metrics and user behavior — and only then drawing conclusions. In this particular project, my job was to bring a market perspective and help pivot the product to where it could actually scale.
In the end, the team worked hard and managed to reach a fundamentally new audience and new revenue volumes.
Case 2. $3–5M a month and a lesson about growing too fast
Another telling case is a network of productivity apps and utilities: translators, call recorders, scanners, weather apps, weather radars. About 10–15 products in total, all on a subscription model.
For several years, we improved monetization every day and shifted our marketing focus. We followed this logic: if one app shows better economics, we push it harder. If tomorrow another one starts performing better, we switch to it.
Gradually, ad budgets grew to $3–5M a month. It wasn't a sudden breakthrough. We got this result through years of work with the numbers, the product and attention to detail.
A separate story within this case is the document scanner. Work on this product took about 2.5 years. At some point, the economics finally came together the way we wanted, and within a month we increased the ad budget 15 times. Thanks to this approach, revenue grew roughly 7–10 times.
But growth like this has a downside.
The platform where we promoted the products noticed the sharp spike and blocked the account. At the same moment, the huge influx of users caused the product to go down. It's an unpleasant but important part of the experience: when you work with large volumes and sharp jumps, you need to think about the risks of such rapid growth in advance. For example, you need to:
- have backup accounts;
- diversify channels;
- not bet everything on a single traffic source;
- not scale as if the platform won't notice.
This case showed us that growth isn't only about increasing the budget. You also have to account for the infrastructure that will withstand that growth.

Which projects I choose to work with
I don't join every product I'm offered. Before starting a collaboration, I check three things.
1. A large niche
The market has to be big enough for the product to have real growth potential. An app for a very narrow audience can be high quality, but if the user lifecycle is short, it's hard to scale.
2. Rapport with the team
We need to understand each other. Without that, every decision turns into an argument: marketing says one thing, product says another, and the founders defend a third. What matters to me is a team that is strong and open. One that can argue on the merits, accept the data and change its decision if the market shows a different picture.
3. An audit of the business and key metrics
I look at how the current unit economics are set up, what we can already rely on, where the critical gaps are and which growth hypotheses look realistic.
Sometimes I say "no" to a project. Usually it's not about the product or its quality, but simply that there's no clear scaling scenario. It's better not to start working with a project than to pretend together later that everything can be solved with traffic.
Which markets and niches interest me now
Strategically, I'm interested in B2C mobile apps in large niches:
- health,
- entertainment,
- productivity,
- utilities,
- e-commerce.
In other words, verticals with a large market and the chance to stay with the user for a long time.
I have experience with Europe, the US and Brazil, as well as cases in Asia and Africa. Each region has its own consumer culture, and that can't be ignored. The same product can be perceived differently in different countries, even if the mechanics seem universal.
I also pay special attention to the intersection of AI and mobile products.
I'm interested in apps where the model becomes part of the user's daily routine — genuinely helping with health, productivity, personalization, data processing and content. When AI gives the user concrete value and affects retention, the project gains great potential for scaling.

Being a partner, not a contractor
I have a rule: in any new project, I'm not the person who sets up the ads, but a full-fledged growth partner.
This means that together with the team we look at the product, the numbers and the market. We make decisions together, admit together when a hypothesis didn't work, and change the product if the economics don't add up otherwise.
Most of the strong cases in my experience are not stories where marketing magically drove growth. It's long-term work, and it starts with the product — rewriting the onboarding, rebuilding the paywall, studying user behavior. Only then do you test a new market, change the positioning, launch campaigns and scale that growth.